Hello, I’m

Katerina
Michael

  • UI/UX Design
  • Game Design
  • 2D Art & Concept
  • Graphic Design

Game designer and UI artist with a Games Design & Art degree from the University of Southampton and industry experience at NaturalMotion on a live F2P title — mobile-first, shipped cross-platform. I work across game UI and UX, 2D art and concept work, and graphic design — comfortable across the full pipeline, from first concept through to assets built and optimised in Unity. Based in Limassol, Cyprus.

Illustrated self-portrait of Katerina Michael

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Run History

  • 6Years designing games
  • LiveCross-platform F2P title shipped
  • UnityUI built & shipped in engine
  • 4Languages spoken
  1. 2020 BA Games Design & Art University of Southampton
  2. 2022 UI Artist NaturalMotion
  3. 2024 Graduated · UI/UX Designer Ervins Studio — freelance
  4. 2025 Digital Media Technician Amdocs
  5. Now Open to new opportunities Limassol · remote or relocating

Loadout

Design

  • Photoshop
  • Illustrator
  • Figma

Engine

  • Unity

Motion

  • Premiere Pro
  • After Effects
  • CapCut

Code

  • HTML
  • CSS

AI tools

  • Adobe Firefly
  • DALL·E
  • Gemini
  • Claude

Production

  • Jira
  • Notion
  • Miro
  • Google Sheets

Level – 1

Art & Concept

Where it started — illustration and character studies across traditional and digital media.

2 sections Five original characters gathered on a hilltop at sunset — a blonde woman in a green fur-trimmed coat, a red-haired figure in a top hat and crimson coat trailing magic, a woman in green reading a map, a boy resting a hand on a bear, and a tabby cat with a butterfly — with a steampunk town on the ridge behind them AI-generated from my own assets Open Art & Concept →

Level – 2

Project Kryat

Adventure card game — creature design, painted card art and the produced physical deck.

2 sections A creature world spanning four biomes — a bioluminescent purple mushroom forest with a fox sheltering under a toadstool, a green river valley where a traveller reaches out to a pale axolotl-like creature, an icy bay, and a red volcanic desert AI-generated from my own assets Open Project Kryat →

Level – 3

Studio Work

Production UI for a live free-to-play racing title — mobile-first, shipped cross-platform — made at NaturalMotion. Eleven feature areas, all on one project page.

11 sections Two racing cars drifting through a neon-lit city street lined with billboards, currency shopfronts and player avatars AI-generated from my own assets Open Studio Work →

Level – 4

BeatBounds

Rhythm platformer, made with one other teammate — characters, tilesets, backgrounds, logo, narrative and the full interface.

8 sections A red-coated character in a top hat standing on glowing numbered platforms in front of a giant cracked clock face wearing headphones, with a ruined temple and waveform glyphs to one side and a purple mountain night to the other AI-generated from my own assets Open BeatBounds →

Level – 5

Individual Projects

Self-directed game UI and interface work — briefs I set myself to explore styles, systems and screens outside of studio production.

5 projects A domed sci-fi hub gathering an element from each individual project — hydroponic carrot planters under grow lamps, a dragon event screen, a car showroom, a lotus hologram, and a survivor at a bank of consoles AI-generated from my own assets Open Individual Projects →