The art and interface work I contributed to the project, grouped by kind — 57 pieces in total, from the first handwritten note that set the movement rule through to the sprite sheets that went into the build.
6 pieces
Title & pause
Title screen
Pause
Shop
Shop
Shop — neon variant
Button states
Button states
Full state matrix
4 pieces
Design
Movement & controls
Walk line-up
Controls note
The sprite sheet that shipped
20 tiles
Shown assembled, the way the tilesets were checked — each shape below is built from the individual tiles butted together.
Forest









Cave









Mountain









Poison water


4 pieces
The mark
Wordmark — mono
Wordmark — final
Logo exploration
Typeface exploration
Colourways
6 pieces
1 — On watch
2 — Something breaks
3 — The alarm
4 — Through the gates
5 — The threshold
6 — The broken clock
12 pieces
Starting notes & quick sketches
The rule, written down
Layout note 1
Layout note 2
Shop UI note
Quick sketch 1
Quick sketch 2
Quick sketch 3
Painted level concepts
Level concept — cave
Level concept — grove
Level concept — sky
Level concept — magenta
Level concept — grey