A hydroponic growing station for a post-apocalyptic survival-crafting setting — a garage-built machine assembled from salvaged tech, where once-priceless hardware ends up as spare parts keeping a single crop alive.
Asset & interface
The base station plus three independent same-tier upgrades, each modifying a different system with its own visual identity. The skeleton stays the same throughout — dish, control unit, grow bed — so all four read as one machine family at a glance. Construction logic drives every component: the water chain (rain catcher → tank → valve → sprinklers) and the power loop are traceable by eye. The purchase interface is built around that set — a variant carousel, with resource costs pulled from parts visible in the concepts.
Upgrade station UI screen
The garage-built original — dish, control unit and grow bed, assembled from salvaged tech around a single crop.
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Climate control, in clean salvaged-consumer-tech style — the crop sealed under glass.
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The water chain upgraded, in military surplus — rain catcher to tank to valve to sprinklers, traceable by eye.
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The power loop converted to solar, in raider graffiti — panels bolted over the bed and tagged.
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